3/4/2023 0 Comments Sinoalice release date naSong Ho - Jun: I've been worried for a long time. Are you planning to release a 12 year old version? Yoko Otaro's near automata games are also expected to be popular in global markets such as North America and Europe. Song Ho - jun: Our goal is to listen to users' comments that 'they reflected on the original work well.' I think I would be grateful if I could get a good result because I had a lot of trouble in preparation. Q: What is Sino Alice's business objective? For example, since the end content like the guild game is a competition among users, it is time to think that it is time to feel the fun of game more quickly. It does not mean simply increasing the speed of content consumption. It is true that the growth curve is faster than the Japanese build two years ago. Kim Mi-hee: Events and rewards that have not been introduced at the time of launch in Japan are in the early stages of launch. Q: I told you that the growth curve is different from Japanese service, please give a specific explanation. In particular, we talked about the service direction through the weekly conference call with Pokarabo and Square Enix to reflect the emotional expression well. Much effort has been made in the translation and localization process to express this feeling in multiple languages. There is a charm to be absorbed in the world view without knowing oneself. Song Ho - jun: Sino Alice has a lot of expressions like epic. What if you appeal to Sino-Alice's strengths to those who do not like the story? Q: I have a story as a strength, but when I think about the tendency of mobile game users, my preference is not high. If you put another one, I think it is the voice and acting of the recorded voice actor to match the game well. Song Ho-jun: As mentioned above, Sino-Alice's competitiveness is a unique world view of Yoko Oto, character illustrations of Zino, and BGM of Okabe Keiki. Q: There are many games in the market that are similar to Sino Alice's genres. We are preparing to coordinate both sides. On the contrary, global users tend to be somewhat slower. Kim Mi-hee: The speed of content consumption of Korean users is faster than that of other countries. Q: I have two years difference with Japanese service. However, as you can affect the balance of the game, Square Enix and Pokarabo are fine-tuned. In the case of a Japanese build, there is an improvement in the two-year service, so the Korean build can use the convenience parts such as a beginner's guide, a free pick-up once a day, and an item alignment function. Kim Mi-hee: It is being developed based on the Japanese build. Q: Is it released as a separate build from the Japanese build? I also think that the service has been improved in Japan for two years. I think that world view made by Yoko Oto, character illustration of ZINO, BGM of Okabe Keitai will be connected to Korea and global users. Song Ho - jun: Sino Alice has achieved good results in Japan. What is the reason for the decision to launch Sino Alice in Korea? Q: If a game that has been popular in Japan has been released in the domestic market, it has not achieved the expected result.
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